Inferno After Dark
These are the rules to an adults-only party game. They describe stripping, physical dares and a deck of cards to match.
InfernoAfter Dark
Setup
- Each player starts with 5 points.
- Track each player's point losses with a die, markers, or clothes.
- At 0 points, you're out of the dice game — but still eligible for ResErection.
- Shuffle the Main Deck. Keep the 6 ResErection cards in a separate deck.
- Agree before play: what counts as clothing.
Rolled in secret, announced out loud.
Every regular card, shuffled together.
Kept in their own deck, off to the side.
Tracked with a die, markers, or clothes.
Turn Flow
- Roll 2 dice, peek at your roll. Don't let anyone see.
- Announce a claim — tell the truth or bluff.
- Next player accepts the roll and must beat it, or calls BLUFF by revealing the dice.
- Resolve the challenge, then continue.
- Dice are announced with the higher die first. Example: A 6 + 4 is announced as 64.
- Doubles beat mixes: 11 > 65.
- 1
- 2
- 3
- 4
Saying the roll
A 6 and a 4 is announced — higher die first, always.
A double is a tier of its own: beats , low as it looks.
Try it — announce a roll
6 and 4 — higher die first, so you say 64. A mix.
The whole ladder
- 66
- 55
- 44
- 33
- 22
- 11
- 65
- 64
- 63
- 62
- 61
- 54
- 53
- 52
- 51
- 43
- 42
- 41ResErection
- 32
- 31Reverse
- 21Inferno
House calls — agree before you play
- Where 21, 31 and 41 sit in the ranking. The card gives each one an effect, not a place in the order.
- Whether doubles rank among themselves by number, so 66 tops 11. Nothing on the card says either way.
- What a called bluff costs, and who pays it. The card says to resolve the challenge and leaves the stake to you.
Special Rolls
21 — Inferno
- The loser takes 2 points of damage and draws 2 cards.
31 — Reverse
- Sends the challenge back to the previous player.
41 — ResErection
- Must be genuine and immediately revealed.
- Resets the current challenge.
- Everyone removes 1 article of clothing.
- Draw 1 ResErection card.
- Next active player starts the new round.
Lose a Point — Draw a Card
- Draw 1 Main Deck card for every point lost.
- Resolve the card immediately.
- If another player declines involvement, draw a replacement card.
- Regular cards do NOT restore points.
Try it — one player's points
Passing on a Regular Card
- You may pass any regular card.
- If you pass, choose 1: lose 1 extra point OR remove 1 article of clothing.
- If you choose the extra point loss, draw another card.
- No explanation required.
And that point draws its own card — so you are still holding one.
Your points are untouched. The card is done with.
ResErection Rules
Yes — someone is out
- Offer the ResErection card to eliminated players in FIFO order (first out, first asked).
- Only 1 eliminated player may return per 41.
- If they complete the card, they re-enter with just 1 point left before elimination.
- If they decline, it passes to the next eligible player.
- All ResErection cards are physical and extra naughty.
No — everyone is still in
- The roller may attempt to heal 1 point.
- Or give it to another active player.
- Or keep it for later if they are already at full points.
- Or return it to the deck.
- A held ResErection card can restore only 1 point and never above the starting max.
Deck Notes
- All regular cards are mixed into one Main Deck.
- If singles and couples are playing together, a single who draws a Couple Connection card redraws and returns it to the deck.
- If no couples are playing, remove Couple Connection cards before starting.
Game End
- The game ends when only 1 active player remains.
- OR when EVERYONE is completely naked.
active player left standing in the dice game.
Everyone
completely naked — and this ending wins.